5 minutes
Trail the Ship With a Chase Camera
You can fly, and flying takes you straight out of shot. The camera hasn't moved since Lesson 1: it sits at the origin watching the place the falcon used to be.
A driving game solves this by keeping the horizon level and the camera above and behind. There is no horizon here. Deep space gives a camera nothing to stay upright against — which turns out to change the code, not just the mood.
Add the chase camera block to the camera
Player gets a marker meaning follow me; Camera gets the settings for how to follow. Add "ChaseCameraTarget": {} to the player's components, and the chase block to the camera beside its CameraState6DOF:
Note what left the JSON as well as what arrived: the x, y, z and q you gave the camera
in lesson 1 are gone. They were scaffolding for the five lessons that had no camera logic, and
keeping them now would be worse than untidy — ChaseCamera6DOFSystem writes the same four
fields every frame, so whatever you left there survives exactly one frame and then gets
overwritten. Delete them. A number that is authored, read once, and then continuously replaced
is a number that will lie to the next person who reads the scene.
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