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Babylon.js Market

By Lawrence

5 minutes

Catching up?

Dropping in at this lesson? One command reinstalls the library components the build uses so far and writes the scene as it stood at the end of the previous lesson to public/scenes/SpaceshooterFlight-lesson-9/scene.json:

bjs download scene SpaceshooterFlight-lesson-9 --all

The scene you are caught up to at the start of this lesson, rendered from the full asset download.

Copy that scene.json over your src/scenes/spaceshooter.json and you are caught up to the start of this lesson.

Deaths look right now. Everything short of a death still doesn't. You put four rounds into a fighter's left wing, the wing reaches zero HP, spaceshooter.part.destroyed fires — and the ship flies on, unmarked and symmetrical, with a wing that is destroyed only in an array somewhere.

        "ShipDamageFX": {}

This one needs something no component in the series has needed yet.

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