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Babylon.js Market

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Build an Arcade TwinStick Shooter

A code-along course that builds a complete arcade twin-stick shooter step by step, using the real, tested BabylonJS Market components. You start with an empty arena and add ship movement, aiming, pooled bullets, enemies, waves, health, and score until you have a working web game.

What We Will Cover

  • Assemble a real arena twin-stick shooter one component at a time
  • Every component code block is a verbatim slice of live, tested source
  • Twin-stick movement + aim, pooled bullets, line-of-sight enemies, waves, score
  • Ends in a working web game whose scene equals the library's

This code-along builds a complete arcade twin-stick shooter from the real, tested @babylonjsmarket components. You start with an empty arena — lights, a top-down camera, a floor, and cover walls — then add a ship that moves with WASD and aims separately with the arrow keys, a pool of bullets that reuses its objects instead of allocating during a fight, an animated enemy that chases you only when no cover blocks its line of sight, a spawner that pulls waves of enemies from a reused pool, and the health and score bookkeeping that turns it into a game. Each part is a separate ECS component that talks to the others over the EventBus and never reaches into another. Every component code block is a verbatim slice of live @babylonjsmarket source (the scene-JSON blocks are illustrative subsets), and the scene you assemble ends equal to the library's own TwinStickArena scene.

Course Contents

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