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By Lawrence

5 minutes

Pace the Turns and Fill In the HUD

The opponents can think for themselves now, and the HUD has drawn your stack and the pot from poker.chips since Lesson 2. But you still can't watch the opponents think. PokerBetting finishes a whole betting round in one tick: Randy, Bill, and Cali all act at the same moment, so the turn glow flashes past and your prompt arrives before you notice anyone move. The hand plays out correctly and far too fast to read. The fix is one more display-only component, TurnPacer, which slows the burst down so the HUD can light up one step at a time.

A row of sleek glowing glass status pills, one per player seat, floating along the edge of an emerald felt poker table, each showing a stack and bet, the active seat pulsing brighter, a faint metronome and clock motif behind them suggesting paced timing, warm gold and cream UI accents on near-black, clean cinematic HUD-over-felt look.

Add TurnPacer to the Presentation entity

The Presentation entity already exists from Lesson 2. It carries PokerHUD. Add TurnPacer next to it:

"Presentation": {
  "components": {
    "PokerHUD": {},
    "TurnPacer": {}
  }
}

TurnPacer needs no config here. It uses its default pace, and it has no dependencies. Like the HUD, it only listens to the bus. It takes the fast turn burst and spaces it out into slower events. The HUD already knows how to draw those events. The sim never knows TurnPacer is there.

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