Deep Dives
Short paid courses on one topic each, branching off a build-along lesson where the topic needs more room.

Procedural Worlds
How a game makes a world it never stores: hashes in place of random streams, bends from summed waves and noise, a road you can be "on" from any point, and chunks that rebuild without a seam. Covers the road (1.1) and the forest (1.5). For owners of Endless Rampage Highway (the lab is that series' scene).

Arcade Car Handling
The car model under CarDrive, all the way down: slip angle, steering that fades with speed, constants that ignore frame rate, and how to tune a car by feel. For owners of Endless Rampage Highway (the lab is that series' scene).

Traffic AI
AI drivers that think in road space: pure pursuit, following gaps and lane changes, and the budgets, pools and windows that keep traffic on screen and never popping in. For owners of both series (its lab is Endless Rampage Combat's scene).

Game Cameras
Cameras for fast games: smoothing that is the same at any frame rate, placing a camera from a spot on the screen, and trauma shake. Branches from 1.3 and 1.9. For owners of Endless Rampage Highway (the lab is that series' scene).

Day and Night Lighting
Light in a real-time game: from an hour to a sun, HDR sky photos and tone mapping, shadows that follow the player, and the light budget that makes games paint light instead of casting it. Branches from 1.4 and 1.8. For owners of Endless Rampage Highway (the lab is that series' scene).

Fast Hit Detection
Collision for fast things: why a point test misses, sweeping a segment against a box, and hitting a target that moves too. Branches from 2.2. For owners of Endless Rampage Combat (the lab is that series' scene).

Procedural Game Audio
Every sound a game needs from Web Audio and no files: oscillators for the engine, noise and filters for cracks and booms, LFOs for chop and siren, and mixing by distance. For owners of Endless Rampage Combat (the lab is that series' scene).

Car Crash Physics
Rigid-body crashes for cars: separating axes, contact points and lever arms, impulses with friction, and the spin-out that comes after. For owners of Endless Rampage Highway (the lab is that series' scene).