Procedural Game Audio
Every sound a game needs from Web Audio and no files: oscillators for the engine, noise and filters for cracks and booms, LFOs for chop and siren, and mixing by distance. For owners of Endless Rampage Combat (the lab is that series' scene).
What We Will Cover
- Engine Sound
- Noise and Filters
- Rotor Chop and Siren
- Distance and Autoplay
Every sound a game needs from Web Audio and no files: oscillators for the engine, noise and filters for cracks and booms, LFOs for chop and siren, and mixing by distance. For owners of Endless Rampage Combat (the lab is that series' scene).
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