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Procedural Worlds

How a game makes a world it never stores: hashes in place of random streams, bends from summed waves and noise, a road you can be "on" from any point, and chunks that rebuild without a seam. Covers the road (1.1) and the forest (1.5). For owners of Endless Rampage Highway (the lab is that series' scene).

What We Will Cover

  • Seeded Hashes
  • Waves and Noise
  • Road Projection
  • Chunk Streaming

How a game makes a world it never stores: hashes in place of random streams, bends from summed waves and noise, a road you can be "on" from any point, and chunks that rebuild without a seam. Covers the road (1.1) and the forest (1.5). For owners of Endless Rampage Highway (the lab is that series' scene).

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