Procedural Worlds
How a game makes a world it never stores: hashes in place of random streams, bends from summed waves and noise, a road you can be "on" from any point, and chunks that rebuild without a seam. Covers the road (1.1) and the forest (1.5). For owners of Endless Rampage Highway (the lab is that series' scene).
What We Will Cover
- Seeded Hashes
- Waves and Noise
- Road Projection
- Chunk Streaming
How a game makes a world it never stores: hashes in place of random streams, bends from summed waves and noise, a road you can be "on" from any point, and chunks that rebuild without a seam. Covers the road (1.1) and the forest (1.5). For owners of Endless Rampage Highway (the lab is that series' scene).
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