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3D Mesh
1

Grunt the Player-Hunter

A hulking green reptilian commando in scavenged plate, dragging a spiked mace. Bonus figure for the Enemy component — the baseline hunter that locks onto whatever's tagged `player` and closes the distance.

EnemyFrom the componentEnemy
Type3D Mesh
FormatGLB
Size903 KB
Triangles51,824
MaterialsPBR (Metallic/Roughness)
In the download
  • figures-enemy/enemy.glb
  • figures-enemy/scene.json
  • meshy/animations.glb
  • figures-enemy/README.md
Guide

Every asset is a flat drop into your project's public/ folder — the model plus a ready-to-run scene.json you can walk around with WASD / arrow keys.

  1. 1Scaffold a project (skip if you have one)
    npm create @babylonjsmarket/arcade@latest my-game && cd my-game && npm install

    A World, renderer, and dev server — ready to run.

  2. 2Download this asset
    bjs download figures-enemy

    Unzips the model + scene.json into public/figures-enemy/.

    First time? Run bjs login once.

  3. 3Point your game at the scene
    await game.loadSceneFromUrl('/figures-enemy/scene.json')

    It auto-registers the scene's built-in components, loads the model, and frames the camera.

  4. 4Run it
    npm run dev

    Walk the character around with WASD / arrow keys.

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