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3D Mesh
1

Locomotion Rigger

An orange-and-teal utility bot with a scrolling control-panel chest. Bonus figure for the PlayerWalkAnimator component — reads the player's actual velocity and drives the matching walk / run / idle clip.

PlayerWalkAnimatorFrom the componentPlayerWalkAnimator
Type3D Mesh
FormatGLB
Size1.1 MB
Triangles52,129
MaterialsPBR (Metallic/Roughness)
In the download
  • figures-player-walk-animator/player-walk-animator.glb
  • figures-player-walk-animator/scene.json
  • meshy/animations.glb
  • figures-player-walk-animator/README.md
Guide

Every asset is a flat drop into your project's public/ folder — the model plus a ready-to-run scene.json you can walk around with WASD / arrow keys.

  1. 1Scaffold a project (skip if you have one)
    npm create @babylonjsmarket/arcade@latest my-game && cd my-game && npm install

    A World, renderer, and dev server — ready to run.

  2. 2Download this asset
    bjs download figures-player-walk-animator

    Unzips the model + scene.json into public/figures-player-walk-animator/.

    First time? Run bjs login once.

  3. 3Point your game at the scene
    await game.loadSceneFromUrl('/figures-player-walk-animator/scene.json')

    It auto-registers the scene's built-in components, loads the model, and frames the camera.

  4. 4Run it
    npm run dev

    Walk the character around with WASD / arrow keys.

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