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3D Mesh
1

Futuristic Track Fork

A points piece that splits one rail line into two — the junction for a siding or a second route.

Type3D Mesh
FormatGLB
Size1.8 MB
Triangles30,000
MaterialsPBR (Metallic/Roughness)
In the download
  • futuristic-track-fork/mine-track-fork.glb
  • futuristic-track-fork/scene.json
Guide

Every asset is a flat drop into your project's public/ folder — the model plus a ready-to-run scene.json that loads and frames it.

  1. 1Scaffold a project (skip if you have one)
    npm create @babylonjsmarket/arcade@latest my-game && cd my-game && npm install

    A World, renderer, and dev server — ready to run.

  2. 2Download this asset
    bjs download futuristic-track-fork

    Unzips the model + scene.json into public/futuristic-track-fork/.

    First time? Run bjs login once.

  3. 3Point your game at the scene
    await game.loadSceneFromUrl('/futuristic-track-fork/scene.json')

    It auto-registers the scene's built-in components, loads the model, and frames the camera.

  4. 4Run it
    npm run dev

    Reload to rebuild the scene after any edit.

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