Web Apps
Browser-based visual editors and demos for building with BabylonJS. Open in a tab, no install required.
Animation Retargeter
Transfer animations between different character skeletons. Auto-maps bones, handles proportion scaling, and exports to GLB with Draco compression.
Bone MappingMixamo SupportSkeleton SwapFoot IKCollision FixGLB Export
Drag source → Drag target → ExportCopied!

Skeleton Builder
Visual editor for creating skeletal hierarchies with physics colliders and ragdoll constraints. Test with real-time Havok physics simulation.
Visual EditorPhysics CollidersJoint ConstraintsRagdoll SimHavok PhysicsPresets
Click bone → Add Child → Start RagdollCopied!

Animation Composer
Interactive GLB viewer with a character animation state machine editor. Configure animation states, transitions, and conditions—then export JSON for your game.
State MachineCondition EditorAnimation BlendingJSON ExportLive PreviewECS Integration
Drop GLB → Configure States → Export JSONCopied!
