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Babylon.js Market

By Lawrence

5 minutes

Catching up?

Dropping in at this lesson? One command reinstalls the library components the build uses so far and writes the scene as it stood at the end of the previous lesson to public/scenes/WingmanFlight2/scene.json:

bjs download scene WingmanFlight2 --all

Copy that scene.json over your src/scenes/wingman.json and you are caught up to the start of this lesson.

You built eleven components across eight lessons. You tested each one alone. You made a gun with nothing to hit. You made a hitbox with nothing shooting it. You made a brain with no missiles, and a missile with no clock to recycle it. Load the scene now and most of it already plays. But you haven't checked one thing yet: do the pieces work together? Two fighters circle you at once. Your tracers chip their wings while a missile hits a fuselage. Their return fire knocks parts off your ship. This lesson checks all of that. It confirms the file you've been building matches the real combat scene, entity for entity.

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