5 minutes
Catching up?
Dropping in at this lesson? One command reinstalls the library components the build uses so far and writes the scene as it stood at the end of the previous lesson to public/scenes/WingmanFlight-lesson-4/scene.json:
Copy that scene.json over your src/scenes/wingman.json and you are caught up to the start of this lesson.
By now you can chip a rock. You've also learned not to shoot the oil blobs. But you still can't go anywhere on purpose. The field is just a scatter of hazards with no path through it. There's no gate to aim for. Flying one way means no more than flying another. A mission needs a course. That means rings you fly through in order, with the next one lit up ahead. When you can see them in a row, the field starts to look like a path. The rings also need to announce when you pass through them. Next lesson's convoy uses that signal, and so do the directors after it.
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